QOL CONSTANTS by ~SeaboundSaint~
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Changelog:

v1.2:
- Added a new feature!: "Player Voice On Take Damage":
	Speak when taking damage. (Playa already grunts in Vanilla, but this adds some variation.)

- Added a new feature!: "Vehicle Helmets":
	Put on a helmet (of your choosing) whenever you enter certain Vehicles, such as Bikes. (Includes working visors!)
	(Note: The only way to remove a helmet once applied is to visit a Wardrobe or Clothing Store.)

- Added a new feature!: "Vehicle Max HP":
	Repair and set the Max HP of any Vehicle you enter to a specific value. (Does not re-repair when re-entering the same Vehicle.)

- Added a new feature!: "Vehicle No Fire":
	If your Vehicle is detected as "On Fire", set it back to smoking to prevent exploding.

- "Player Movement Combat Ready Toggle":
	Finished implementing an option to disallow this feature in Vehicles.

- "Player Movement Restored Strafing":
	Added options to restore strafing movements for "Unarmed", "Melee" and "Thrown" Weapon Slots individually.
	Added an option to disable this feature while playing the Fight Club Activity.

- "Player Voice Backseat Driver":
	Added a new option - "Random (Frontseat Driver)" - which disables fourth wall breaking voice lines.

- "Vehicle Seatbelt":
	Added an option to automatically unclip the Seatbelt when exiting a Vehicle.

- Added more Persona Situations to various Voice features which will be used alongside "Gameplay Voice Override", if enabled.

- Removed "sr2_qol_constants.cts" as all it did was load the Vehicle Chain prop as an asset. This caused issues with mission asset loading, which made some missions incompletable.

- Added a new .txt file to the "Reference" folder: "persona_situations_by_persona_name.txt".
	This file details which Persona Voices have audio for which Persona Situations.
	This information can be used with "Gameplay Voice Override" and "Voice On Command".


v1.1: (fka v1.0.1)
- Added Volume Controls for Foleys and Music. Default Buttons:
	Foley: | Vol. Up: [R]+[↑] | Vol. Down: [R]+[↓] | 
	Music: | Vol. Up: [N]+[↑] | Vol. Down: [N]+[↓] | 

- Reworked "persona_situation" and "persona_situation_random" options for the "Voice On Command" feature.
	"persona_situation" - Only plays Persona Situations which the current Persona Voice (set by either Player Creation or "Gameplay Voice Override") has audio for (sequentially).
	"persona_situation_random" - As above, but Persona Situations are selected at random, instead of sequentially.
	"persona_situation_all" - Plays through every Persona Situation sequentially, regardless of whether the Persona Voice has audio for it.
	"persona_situation_all_random" - As above, but Persona Situations are selected at random, instead of sequentially.

- "Anim On Command" can now have animations selected via the Weapon Numbers (similar to "Voice On Command").
